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Submitted on
May 19, 2012
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622 KB
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2336×1200
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Sta.sh
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28,859 (17 today)
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Soldier Concept by mojette Soldier Concept by mojette
ZBrush concept
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:icondohko-orfebrero:
Dohko-orfebrero Featured By Owner Sep 21, 2014  Hobbyist Traditional Artist
I also remember the red hood
Reply
:iconiramelanox:
IraMelanox Featured By Owner Jul 30, 2014
Reminds me of Marvel's character Shockwave. Great job !
Reply
:iconzeartist:
Zeartist Featured By Owner Sep 29, 2013  Hobbyist Writer
I love the mast especially.  Very "Guillermo del Toro"-ish.  :)
Reply
:iconninjakskywalker:
NinjakSkywalker Featured By Owner Mar 1, 2013  Student Filmographer
awesome! can we work together on a game project? contact me at <niranjanraghu96@gmail.com> or leave a reply at <brainchildofdesigns.wordpress.com>
Reply
:icongrowlydave:
GrowlyDave Featured By Owner Jan 29, 2013  Hobbyist General Artist
How in gods name did you get such crisp lines!!! I have been trying for months now and i still cant get anything 1% as good as this. Tell me you secret.
Reply
:iconkage-forgotten:
Kage-Forgotten Featured By Owner Nov 3, 2012
Welcome to the world of Forsaken.

You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for Misconduct. You alone have traveled the devastated lands in search of rest and peace, but to no avail you have fallen to wayside as fate pulls you back into the very world you are trying to escape from. Armed with just a Katana, Kage (You) Must fight your way back into Honor and relinquish the title " Forsaken. "


Hello, My name is Malykai and I notice your Forum comments and I am making a game (already in-progress) and I think you would be a great addition to it. It is Open Concept game, meaning you are able to add you input and ideas into the game to shape its outcome. So the GDD I have but will change as we Create more and more. I am a 3D Modeler/ Animator/2d Concept Artist/Sound Engineer. I want this Team to be full of Newbies so that the hunger to create drives us. The Style and format of the game is hack and slash adventure (third person.) With this project the goal is to get a finished title under your belt and from there you can branch out and with your new experience build a bigger and better game. Thanks for your time you can reach me at the following:

Hey Everyone still looking for Level Designers and Audio Engineers and 3D Character Modelers.
Feel free to view our progress and to Contact me:

[link]
[link]
[link]
[link]
Contact me @
Skype ID : Xardyon0 (That is a zero at the end)
Carto ID : Xardyon
Email: Creativemyndzstudio@Gmail.com
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:iconconceptor92:
conceptor92 Featured By Owner Oct 29, 2012
hi i am just wondering what software did you use to create this concept?
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:iconconceptor92:
conceptor92 Featured By Owner Oct 29, 2012
i am just wondering what software did you use to create this concept?
Reply
:iconconceptor92:
conceptor92 Featured By Owner Oct 29, 2012
i am wondering what software did you use to create this?
Reply
:icondrac088:
drac088 Featured By Owner Sep 2, 2012
Love your work!!
Reply
:iconaccau:
accau Featured By Owner Aug 29, 2012
magnificent work dude! :B
Reply
:iconmaryusatom:
maryusatom Featured By Owner Aug 12, 2012  Hobbyist Digital Artist
nice nice nice...could you tell me if you have diferrent subtools for ,lets say,the boots and the armor of the bottom leg?...or the head and the rest of the torso....just wondering,cause its seems that you made most of it from one piece...and that would be more amazing than it is
Reply
:iconilyasuhoi:
IlyaSuhoi Featured By Owner Aug 5, 2012  Hobbyist General Artist
Cool
Reply
:iconbrinecycling:
brinecycling Featured By Owner Jul 25, 2012  Professional General Artist
Awesome sculpt
Reply
:icontarnvogl:
tarnvogL Featured By Owner May 29, 2012  Student Digital Artist
well done, looks like a soldier from Brink
Reply
:iconphattyartist:
phattyartist Featured By Owner May 27, 2012   Digital Artist
This is brilliant! Two questions. One is what kind of techniques/tools do you is to get awesome looking creases in your cloth sculpting and two what kind of techniques/tools do you use for your hard surface sculpting.
Reply
:iconparadigmfallen:
ParadigmFallen Featured By Owner May 26, 2012  Professional Artist
Looks an awful lot like something out of Borderlands or Brink. a little also like that one armor type the Eclipse use in Mass Effect 2
Reply
:iconbertieroostr:
BertieRoostr Featured By Owner May 22, 2012
Great concept. Love the folds in the trousers, nicely stylised.
Reply
:iconandresperezdelgado:
AndresPerezdelgado Featured By Owner May 21, 2012  Professional General Artist
metal gear , i need to do a whell of a clock in zbrush, hole in a maya, do the topo is the only way or there other way
Reply
:iconmarikbentusi:
MarikBentusi Featured By Owner May 20, 2012
Looks well-executed, but also incredibly boring and generic.
Reply
:iconbastler:
bastler Featured By Owner May 20, 2012
It looks already very good. My main concern would be that the helmet seems to be too small to fit a human head.
Reply
:iconmrrobotov:
MrRobotov Featured By Owner May 20, 2012  Hobbyist General Artist
Excellent work. :D
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:iconnataliehijazi:
NatalieHijazi Featured By Owner May 20, 2012
Wow! Entirely in Zbrush?
Reply
:iconmo3tezz:
Mo3tezz Featured By Owner May 20, 2012  Hobbyist Digital Artist
I really like the sharp edges and hard surfaces but like i ve seen it in another comment, the shoulder has to be more flexible to allow good movements, this way he seems like he will always have to keep straight down arms, u see?
Reply
:iconotaku-mad:
Otaku-mad Featured By Owner May 20, 2012  Student Interface Designer
how many triangle?
Reply
:icondorshiffe:
Dorshiffe Featured By Owner May 20, 2012  Student Digital Artist
Dans Z-brush le nombre de polygones importe peu, il se chiffre en millions ou en dizaine de millions. Le but c'est de sculpter comme dans un bloc de terre, sans contraintes techniques.
Reply
:iconshima-games:
Shima-Games Featured By Owner May 19, 2012
DOPE!
Reply
:iconjonnymox:
jonnymox Featured By Owner May 19, 2012
My concern for practicality would be a lack of range of motion in the upper arms and shoulders. If you worked it more like a chitinous shell or segmented it might not be as apt to limit mobility. Just my two cents.
Reply
:iconhattonslayden:
hattonslayden Featured By Owner May 19, 2012  Professional Digital Artist
how many hours do you work on a sculpt like this?
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