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December 30, 2006
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:iconmojette:
Merry X-mas and happy new year!

This is a 3d model made in zbrush2 (3 hours of modeling) and rendered in max8 with Vray (I'm a beginner at it).

Instead of finishing my other personal projects (like Thor) I was just doodling in zbrush and came up with that concept.
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:iconvitriviuso3:
~VitriviusO3 Jul 9, 2007  Professional Digital Artist
perfect works...
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:iconmojette:
~mojette Jul 9, 2007  Professional Digital Artist
Thank you very much!
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:iconkerreth:
~kerreth May 10, 2007  Student
Hey I have already seen this somewhere, great render.

Are you by chance posting on "www.threedy.com" ???
Because I have seen this on some forum with different materials and stuff.
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:iconmojette:
~mojette May 10, 2007  Professional Digital Artist
I posted it on zbrushcentral! :)
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:iconfastharry:
very cool stuff...

i would very much like to know how did the eyes.
would be very cool if you could post some sort of tutorial...

cheers
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:iconpsion005:
=psion005 Apr 16, 2007  Hobbyist Digital Artist
Brilliant modelling :)
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:iconjoker0720:
~JoKeR0720 Mar 19, 2007  Professional Filmographer
If you say you are a beginner... I'm amazed. Because the SSS in the ears, and the great soft shadows... I think it is just perfect! :+fav:
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:iconsircula:
~SirCula Dec 31, 2006  Professional Digital Artist
very cool! reminds me of thundercats! :) I got mudbox recently its very powerful but I still need to get my poly modelling skills to the level where I can easily make low poly characters to be subD'd. How do you make your low poly models? do you have one base mesh and model many different characters from that? or do you use zspheres?
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:iconmojette:
~mojette Dec 31, 2006  Professional Digital Artist
Thank you Sircula! I tried a bit beta mudbox but I am sticking to what I know for now! I modeled the base mesh in max I reused a humain base that I've used for a model of a kid.
you can check a few more pictures I've done on zbrushcentral [link]
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:iconsircula:
~SirCula Dec 31, 2006  Professional Digital Artist
Oh thanks man. I think I have a plan, I will make a simple generic base mesh in max and then make some sculpts in Mudbox of different characters just for practise and fun :). Mudbox 1.0 seems pretty stable and the export maps worked perfectly for me but most of all I love the interface being so simple.

I can understand that zbrush is more powerful though with all its tools for colouring etc but it takes seems to take sooo much time to learn and understand it, youre an incredible artist!
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