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Beggar by mojette Beggar by mojette
the beggar was made 2 years ago with ZBrush 2 3dsmax and photoshop cs

I worked on assassin's creed for 2 years and made nearly 48 characters (complete with accessories clothes faces basmesh textures etc...)

I will be able to release images as the characters get featured in videos or magazines.

this character is featured in "Assassin's Creed
X06 Onstage Demonstration Cam HD" [link]

ps: the design is from Patrick desgrenier.

this is the property of ubisoft
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dandolf Featured By Owner Dec 21, 2012
this is REALLY cool
Yarhooee Featured By Owner Dec 7, 2011
valkdaombras Featured By Owner Oct 3, 2010  Student General Artist
C: this is in the Assassin's creed limited edition artbook. thats really neat that you were able to work on this
LileyLover Featured By Owner Mar 14, 2009
Amazing work sir but I must admit, and I do understand why they're there, that beggars are quite annoying. ^^;
qwerty1198 Featured By Owner Dec 2, 2008  Hobbyist General Artist
You seriously made the models for that game?!! You're my hero!!
WieldtheKey Featured By Owner Jul 31, 2008  Student Digital Artist
This must be the dude who always randomly comes up and punches you in the face. That always aggravated me while playing, but the design is great. I adore the visuals in AC.
The-3DArtist Featured By Owner Nov 19, 2007  Professional General Artist
This guy pushed me in the drink on the docks. Killed him every time I saw him after that. :) Wonderful model. One of the cooler looking of the bums/drunks in the game. I especially liked his cloak, weird I know but it stood out to me while playing.
zoomzoom Featured By Owner Aug 26, 2007  Professional Digital Artist
right on great... what can i say...
r u using alpha for those holes or is it all modeled?
yagosanz Featured By Owner Aug 12, 2007
KaosKongo Featured By Owner Jul 11, 2007
amaaaazing attention to detail mate. Unbelievable. When you're relatively free, i'm really hoping you do at the very least a basic tutorial/overview of how you work etc. so that all us hopefuls can get a fair idea of the genius behind your art :)
CanisLoopus Featured By Owner Jul 8, 2007
Awesome modeling mate! Very cool! I have nothing to complain!
jbballaran Featured By Owner Jul 7, 2007   Digital Artist
Hi mojette. I'm getting to be a big fan of your work. Specially now that you worked on one of the most anticipated game ever. Your models are inspirational.

I was just curious about your workflow in terms of where you create your base mesh, UV layout the thing, and when you actually put the details in zbrush... Which one comes first? I got Zbrush 3 and I'm using Maya as my 3rd party software. Just a bit lost as to how to start out. Any chance u can give me some pointers? :)
Chasarsis Featured By Owner Jul 7, 2007  Professional Digital Artist
I am so curious about your process in creating these :)

What size texture maps can use for the game, and what polycount can you go up too? Because that silhouette is incredibly smooth, and its crazy for me to think what size map you'd need to have those kinda of details on him.

Is there a base mesh you used for all the characters, or reused meshes for different parts, or did you have to make everything from scratch?
And how long did it take to create one these character's on average?

How did you determine where to put the tears, and damage on his cloak? Did you have to plan out the folds you sculpted to allow for that, or did you do all that after normal mapping?

Is the hair a painted textured, or is that normal mapped as well.

Would it be breaking your NDA to post the concept artwork that went with some of these? I'd really love to see how much planning goes into the preproduction stage for these models.

I'm sorry for all the questions, my love of this stuff carries me away at times, and I desperately want to know more about everything related to game art :)

And really awesome work :#1:
mojette Featured By Owner Jul 7, 2007  Professional Digital Artist
this is the high-res I make a low-res of that and baked all my textures onto it (including specular, diffuse and normal! I use my own basemeshes and I changed them from time to time to improve them! for the details I made them up. of course my work was based on a rough but amazing concept from Patrick desgrenier!
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Submitted on
July 7, 2007
Image Size
200 KB


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